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Stitch: The Fix for 626 Landmark Whenever there's a match between

SKU: 94556321190
4.1

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Ships within 48 hours · Estimated delivery Aug 28 - Sep 2

Description

Whenever there's a match between what's said and what's played

In the Talisman: The Magical Quest Game

plan your strategy with three kinds of dice

If there is a card with cost 3 or greater in your pitch zone

the famous board game of bluffing and risk-taking

Stitch: The Fix for 626 Landmark Whenever there's a match betweenCan you fix Stitch before its too late?! Uh oh Jumba is up to his mad scientist tricks again. Stitch is back to his destructive ways, and its up to you to help get him back to being on his best behaviour. In this quick deduction game, each player will compete to capture Stitch and recruit help from his most beloved friendsbut beware, as some experiments may cause chaos! Will you find the fix for 626?

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